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Showing posts from May, 2015

Operation Mercury #2b - Greek Platoon Background (Chain of Command)

Hi All, Time for the next part of our campaign. Here are the backgrounds to the officers and NCO's of the Greek platoon. As mentioned before the 'At the Sharp End' campaign supplement for Chain of Command includes a basic character generator for the Germans, British, Soviets and US. You can generate a short background, age, appearance and place of birth for your characters. Its pretty good and although not vital for the campaign it gives you extra motivation to do well. Throughout the campaign leaders can be wounded or killed requiring temporary/permanent replacements. The campaign also models what your men think of you (the platoon leader) and what your commanding officer thinks of you. In a way these two rating work against each other - both the men and the CO like a win, but the men don't want their lives thrown away either which makes for some interesting battlefield choices. These ratings then affect support that can be received from your CO and the morale of

Operation Mercury #2a - Greek Platoon List (Chain of Command)

Hi All, So part 2 of our Operation Mercury campaign. This is where we introduce the Greek platoon structure and their pivotal characters. Officially Chain of Command does not have a Greek Platoon list, however, the produces of the have released a CoCulator in which the community can create their own lists which will be balanced with pre-existing lists. With a bit of research and finessing to fit within my current model range I managed to come up with a Greek Platoon which could have fought in Crete in 1941. As for the characters the campaign supplement for Chain of Command called 'At the Sharp End' includes a officer and NCO generator for your platoon. Although not vital to do for a campaign it adds a certain about of flavour if and when your leaders are killed or go out of actions. The campaign rules also tracks what the men think of their platoon leader (i.e. you) and what the commanding officer thinks of the platoon (and your command of it). This affects the amount o

Operation Mercury #1 - Campaign Introduction and Structure (Chain of Command)

Hi All, As stated in my last post I am hoping to play a Chain of Command campaign with my friend. Please see below for the campaign structure: 1.0 Overview This campaign will be played using the Chain of Command Rules produced by Too Fat Lardies. 1.1 Setting The campaign is set between 20 May 1941 and 1 June 1941. The campaign starts with the German airborne landings and concludes with the allied withdrawal to Egypt. The campaign abstracts the western part of the Battle of Crete and focuses on engagements between German and Greek forces. Map of German landings during Operation Mercury (image courtesy of Wikipedia) 1.2 Objective The Greeks win the campaign if one of the following conditions is met: Defeating the Germans twice in a row in Battle I - Decisive Victory If the Germans have not defeated the Greeks in Battle V in a total of 9 games - Allied Tactical Victory The Germans win the campaign if one of the following conditions is met: Defeat the

Chain of Command - Table Top Game

Hi All, Chain of Command , produced by Too Fat Lardies is one of the many World War Two table top games currently on the market. While it does not have the following of Flames of War or Bolt Action, it is still a very good game. Chain of Command Rule Book (image courtesy of Too Fat Lardies) At this stage, Chain of Command only covers the main combatants of the European Theatre but there have been some efforts to branch out to the more esoteric with army lists produced for Japanese, Italians and Belgians. Chain of Command varies a little from some of the more commercial games on the market in a few ways. Firstly it is partially without a points system. The core platoons are devised by actual structural organisation and training of that nation for that time period. Balancing in the game is then taken care of by 'support points' in which the nation with the weaker base organisation can take a few extra things to even up the battle. In reality these support points even u

Welcome to Curia Julia

Hi All, Welcome to Curia Julia! As my first attempt at a blog I will be starting off small - I hope it is something I enjoy doing and continue to do! The contents of this blog will be mainly board game, table top game and maybe video game related. I hope through this blog I can share my experience of the games I play and hope to entertain and help others in their gaming pursuits. Feel free to drop me a comment if you like and hope you enjoy! David