Hi All,
So part 2 of our Operation Mercury campaign. This is where we introduce the Greek platoon structure and their pivotal characters.
Officially Chain of Command does not have a Greek Platoon list, however, the produces of the have released a CoCulator in which the community can create their own lists which will be balanced with pre-existing lists. With a bit of research and finessing to fit within my current model range I managed to come up with a Greek Platoon which could have fought in Crete in 1941.
As for the characters the campaign supplement for Chain of Command called 'At the Sharp End' includes a officer and NCO generator for your platoon. Although not vital to do for a campaign it adds a certain about of flavour if and when your leaders are killed or go out of actions.
The campaign rules also tracks what the men think of their platoon leader (i.e. you) and what the commanding officer thinks of the platoon (and your command of it). This affects the amount of support that can be called from your commanding officer and the morale of the men under your command.
So lets first look at the Greek Platoon (I have decided to play a regular platoon). In a follow up post I will introduce you to the character of the Greek Platoon.
So part 2 of our Operation Mercury campaign. This is where we introduce the Greek platoon structure and their pivotal characters.
Officially Chain of Command does not have a Greek Platoon list, however, the produces of the have released a CoCulator in which the community can create their own lists which will be balanced with pre-existing lists. With a bit of research and finessing to fit within my current model range I managed to come up with a Greek Platoon which could have fought in Crete in 1941.
As for the characters the campaign supplement for Chain of Command called 'At the Sharp End' includes a officer and NCO generator for your platoon. Although not vital to do for a campaign it adds a certain about of flavour if and when your leaders are killed or go out of actions.
The campaign rules also tracks what the men think of their platoon leader (i.e. you) and what the commanding officer thinks of the platoon (and your command of it). This affects the amount of support that can be called from your commanding officer and the morale of the men under your command.
So lets first look at the Greek Platoon (I have decided to play a regular platoon). In a follow up post I will introduce you to the character of the Greek Platoon.
Greek Infantry Platoon 1940-41
Force Rating: -7 (Green), -2(Regular)
Command Dice: 4 (Green), 5 (Regular)
Platoon Headquarters
First Lieutenant, Senior Leader, Pistol
Headquarters Squad
Second Lieutenant, Superior Junior Leader, SMG
Five Riflemen
Mortar Team
Brixia M35, 45mm Mortar
Two Crew
Infantry Sections One to Three
Sergeant, Junior Leader, SMG
Magazine Fed LMG Team - M35 or M37 LMG, two crew and one rifleman
Rifle Team - seven rifleman
Greek Support List
List One
Satchel Charge
Medical Orderly
Engineer Mine Clearance Team, 3 men
Engineer Wire Clearance Team, 3 men
Engineer Demolition Team, 3 men
Adjutant
Minefield
Barbed Wire
Entrenchments for one team
List Two
Road Block
Brixia M35 45mm Mortar Team, two crew
Flamethrower Team, 3 men
Pre-Game Barrage
Senior Leader
List Three
Sniper Team
Solothurn 20mm anti-tank rifle, three crew
Fiat Ansaldo L3/35
Universal Carrier with Junior Leader
List Four
PaK36 with 5 crew and Junior Leader
Engineer Section with Junior Leader
Autoblinda AB40 with Junior Leader
Forward Observer and 80mm Mortar Battery
M35 or M37 MMG on Tripod, 5 Crew
Regular Infantry Section with Junior Leader
A11 Matilda I with Junior Leader
List Five
M13/40 with Junior Leader
Scout Squad with Junior Leader
Autoblinda AB41 with Junior Leader
A12 Matilda II with Junior Leader
Rules and Clarifications
Superior Junior Leaders
Superior Junior Leaders may use a command dice role of 3 or 4 to activate. Once activated they have two command initiative. Superior Junior Leaders can command their own squad (like a section or team) or any section or team within the command structure (apart from Senior Leaders).
Universal Carrier
The Universal Carrier support option is a Universal Carrier with Bren Gun, Junior Leader and three crew.
Scout Squad
A Greek Scout Squad is made up of one Junior Leader and 11 rifleman. A scout squad may move with 2d6 and then assume a tactical stance when activated by a leader using two command initiative.
Flamethrowers
The M35 infantry flamethrower teams are three men strong. The Greek flamethrower has a maximum range of 6".
Brixia M35 45mm Mortar
The M35 Mortar is very accurate and as such adds +1 when firing at any target within line of sight. However, the mortar rounds have poor fragmentation and as a result do not reduce cover by one.
The M35 Mortar has HE and smoke rounds available. However, only has three smoke rounds with the rest being HE.
Greek Arsenal Table
Anti-Tank Weapons Name, AP, HE
PaK 36 37mm AT Gun, 5, 3
Vehicle Name, Armour, AP, HE, Speed, Notes
Fiat Ansaldo L3/35, 2, Nil, Twin MG (FP = 8), Average, No other weapons
M13/40, 5, 6, 3, Average, Nil
Autoblinda AB40, 2, Nil, Twin MG, Wheeled, Rear Hull MG
Autoblinda AB41, 3, 4, 6, Wheeled, Rear Hull MG
Universal Carrier, 2, As Weapon, As Weapon, Fast, Low Profile and Small
A11 Matilda I, 6, Nil, MG, Slow, Small and no other weapons
A12 Matilda II, 7, 5, 4, Slow, No Hull MG
All very good, I will follow with interest.
ReplyDeleteJohn
Great initiative! I hope to play with my Italians against an actual Greek. It looks like uniforms are very similar, so my opponent can use my spare troops.
ReplyDeleteI would have the L3/35 as small, low profile. You might even go for fast, but that is pushing it a bit at 40km/h. It was fast for 1940, though.