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Massacre of the Acqui - Scooner size campaign for Chain of Command - Part 2 (Structure)


2.0 Structure

2.0.1 Structure Overview

Historically the conflict between German and Italian forces broke out on the morning of 15 September 1943 and concluded with the surrender of Italian forces on the morning of 22 September 1943 (8 days).

This campaign broadly uses the ladder campaign system from ‘At the Sharp End’. The ladder is made up of 9 rungs, 4 rungs under Italian control, 4 rungs under German control and 1 neutral rung (at the start of the campaign under Italian control).

One battle must occur per day so if the player with initiative chooses to consolidate and strengthen (where permitted) or give ground (where permitted), the initiative passes to their opponent and the opponent must attack the next rung closer to their opponents headquarters which is under their opponent’s control.

The Italian player starts the campaign with initiative and in control of Rung 0. They may either:

  • attack German Rung 1 (German Staging Area);
  • choosing to consolidate and strengthen their current rung (i.e. Rung 0); or
  •  give ground (i.e. Rung 0) and the initiative to the German player. The German player take control of Rung 0 and then must attack Italian Rung 1)

The winner of the first battle (mentioned above) and every battle thereafter must do the following:

  • if you attacked, gain the rung which you attacked
  • if you defenced, remain in control of your current rung
  • gain the initiative and choose to:

  • attack the next rung which is under your opponents control
  • consolidate and strengthen your current rung and give the initiative to your opponent
  • give control of your current rung and the initiative to your opponent  (as per campaign special rules, return up to 2 casualties to your platoon (cannot exceed full strength)).

If you are given the initiative by your opponent (as they strengthened and consolidated or gave ground) you must:

  • if they gave ground, gain control of the rung in which they gave ground on and then attack the next rung under their control; or
  • if they strengthened and consolidated, you must attack the rung which they strengthened and consolidated.

The winner of a battle will have the initiative for the next battle. You can only gain control of a rung if you win as the attacker. If you win as the defender you retain your current rung. You always have to attack towards your opponents headquarters.

Rungs which are grey are originally control by the Germans. Rungs which are blue are originally controlled by the Italians. Rung 0 is neutral and initially controlled by the Italians.

Rung
Location
Scenario
Terrain Type
Consolidate & Strengthen allowed?
Give Ground allowed?
4
German Headquarters
 
Lefkada – Greek Mainland
S6: Attack on an Objective
Fortress
No
No
3
German Fallback Area
 
Fiskardo, Northern Cephalonia
S5: The Flank Attack
Costal
No
Yes
2
German Strong Point
 
Asos, Western Cephalonia
S3: Attack and Defend
Mountainous
Yes
Yes
1
German Staging Area
 
Makryotika, Central Cephalonia
S5: The Flank Attack
Encampment in Valley
No
Yes
0
Neutral Supply and Landing Area
 
Antisamos, Eastern Cephalonia
S1: The Patrol
Costal
Yes
Yes
1
Italian Staging Area
 
Grizata, Eastern Cephalonia
S2: The Probe
Mountainous
No
Yes
2
Italian Strong Point
 
Razata, Western Cephalonia
S3: Attack & Defend
Crossroads Village
Yes
Yes
3
Italian Fallback Area
 
Koutavo, Western Cephalonia
S4: A Delaying Action
Village (outskirts)
No
Yes
4
Italian Headquarters
 
Argostoli, Western Cephalonia
S6: Attack on an Objective
Town
Yes (Italians only)
No

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