I have recently built and bought some Terrain for my Italian
board. This was the first occasion I could pull together enough stuff to make a
4ft x 4ft board and play a game.
The Italians tried to turn the US forcing them away from the vineyard to keep them down the board, towards the forest. The US quickly tried to push up through the vineyard and the forest in order to avoid having to put their jump off points on the board edge.
After placing the jump off points, the US ended with two near the vineyard and two in the forest, both great positions, putting the Italians on the back foot in terms of usable terrain.
The US also brought on a mortar near the vineyard to shell the big house, if it was occupied, and a senior leader in the forest to push the advance.
The first phase for the Italians saw them receive an odd roll for most nations but a good one for them! I was using a fucilieri list for Sicily which essentially mean section leaders could activate on a 4 but had 2 command points. The Italians seeing their jump off point under threat deployed a section to the road, to fire on the appearing US.
The Italians decided to use this opportunity to activate the M14/41 to fire on the Greyhound, allowing them to use the walls to defend again. However, another miss.
Not everything is perfect – I want to do more work to the
field, base the trees, build hills and rocky outcrops, drybrush the roads,
build/buy new walls and paint more miniatures. But I finally got to play so I
was very happy!
I played a solo game of Chain of Command. The basic fluff
was the allies have landed in Sicily and after an easy day on the beaches they
begin to push inland. The scenario was flank attack with the US 82nd
Airborne attacking and the Italian Aosta Infantry Division defending.
With the scenario and force rating differences the Italians
had nine support points and the US had four. The US brought a M8 Scout Car and
a predatory bombardment (I’d imagine naval guns in the Mediterranean). The
Italians had a tripod MMG and a M14/41.
To start the patrol phase the Italian started off near the
crossroads, near the two-storey house. The US came in from the edge near the
buildings and vineyard and the other group came in from the forest.
The Italians tried to turn the US forcing them away from the vineyard to keep them down the board, towards the forest. The US quickly tried to push up through the vineyard and the forest in order to avoid having to put their jump off points on the board edge.
With the Italians only having three patrol markers (to the
US 6), the Italians elected to lock down all their patrols early in the hope of
catching the US out.
After placing the jump off points, the US ended with two near the vineyard and two in the forest, both great positions, putting the Italians on the back foot in terms of usable terrain.
The Italian ended up in an odd position for their jump off
points, on the board edge and behind a wall with minimal cover.
The first turn went to the US
…end of turn – interestingly preparatory bombardment loses
its effect (lucky Italians)! With their double phase (and remaining dice) the
US decided to try and steal a march on the Italians and deployed a squad in the
forest.
The next role was quite flexible for the US
The US elected to move up the squad in the forest to put
pressure on the Italians by threatening their jump off point on the road.
The US also brought on a mortar near the vineyard to shell the big house, if it was occupied, and a senior leader in the forest to push the advance.
The first phase for the Italians saw them receive an odd roll for most nations but a good one for them! I was using a fucilieri list for Sicily which essentially mean section leaders could activate on a 4 but had 2 command points. The Italians seeing their jump off point under threat deployed a section to the road, to fire on the appearing US.
With their other dice the Italians introduced the M14/41 on
the road and it fired at the mortar. Heavily obscured it failed to do anything.
The US acted and gained the first chain of command points.
Seeing the opposition, the US senior leader decided to pull
his men back into the forest and wait for the right time to strike.
Back to the Italians who rolled very low.
With the US backing off the Italians took the opportunity to
reorganise along the wall to wait for the US attack by introducing the sole
Italian senior leader. The senior leader
also put one of the two machine guns (due to the historical characteristics,
the Italian machine guns are treated as automatic rifles) teams in the section
on overwatch.
US phase began with a high roll.
To tip the balance back in their favour the US introduced
their Greyhound who fired on the Italians who now are in the open occupying the
road.
The Italians were surprised by this and four shock was applied
and two deaths.
Seeing the weakening of the Italians the US Senior Leader in
the forest reorganised his men, swapping some men over to the MG team and
moving them up (slightly) tactically.
Back to the Italian phase and a fortuitous roll – a double
phase.
After deliberating the Italian command saw the moment to
cripple the US attack and take back the initiative. In a daring attack he ordered
the section behind the wall to advance in the forest towards the paratroopers,
throwing grenades as they go (Avanti Savioia!).
The grenades hit their mark, shocking and killing one of the
paratroopers. This movement brought the Italians within 4 inches of the US and
close combat ensured! Bitter close-range hand to hand fighting ended in
appalling results for both sides.
After the battle, nine Italians and 7 paratroopers lay dead.
Although still numerically superior the Italians lost combat and broke off back
towards the big house. Luckily they were one shock marker away from routing
from the table.
The US were also left in a dire situation. Somehow no
leaders were affected on either side.
The next Italian phase begun, hoping to regain the initiative.
A terrible roll for the Italian as it allowed none of their
sections or senior leader to activate. There were mixed feelings at this point
about the Italian attack. It certainly blunted the US attack from that
direction but at what cost.
The Italians decided to use this opportunity to activate the M14/41 to fire on the Greyhound, allowing them to use the walls to defend again. However, another miss.
The junior leader also began removing some shock from what
was left of his infantry team.
US phase and they roll another end of turn.
They use the remaining dice to fire the Greyhound at long
range at the M14/41 with no result.
Next US phase and a more balanced roll.
The senior leader rallys his men in the forest and the Greyhound
takes another shot, missing again.
The Italians then roll their command dice – four 6’s! Italian
aircraft overhead so everyone hits the dirt and can’t move for this phase and
the next making the Italian counterattack impossible.
With the remaining dice the M14/41 takes a shot at the
Greyhound and hits, resulting in a damaged gun site for the armoured car.
Still unable to move the Italians rally some shock off what
remains of their section and deploys a machine gun to the ground floor of the
big house.
Back to the US phase.
To even the armoured fight, the US deploy a bazooka in the
vineyards hoping to get a flank shot on the M14/41. The wall obscures them and
the miss.
The Greyhound attempts to fire on the M14/41 but once again
misses.
The Italian phase begins with a balanced roll
The Italians take the opportunity to move up and fire the M14/41 (to no effect),
rally the shock off the squad and move the MG to the top floor of the big
house. They also decide to deploy an infantry team (with the junior leader to
clear off the bazooka (to no effect).
The US roll their command dice and…double phase!
Knowing they have another phase they fire the Greyhound at
the M14/41, but still no hit. With their remaining dice they move up the bazooka
team for a better shot and fire into the M14/41
and….HIT! The tank goes up in a heap of smoke and twisted
metal.
The second US phase. End of turn!
The mortar fires on the Italian infantry team and causes a
couple shock.
The US third phase
With the M14/41 gone the US decide to deploy their second
section in the vineyard and cautiously move up.
The senior leader in the forest continues to rally his men.
The Greyhound also fires upon the depleted Italian section,
killing one more.
The Italian infantry team fires on the bazooka to no effect.
Back to the US who roll…
The mortar once again is used on the infantry team, killing
one.
The senior leader in the forest clears his men and starts to
cautiously move up, staying deep enough in the forest for now.
The US also begin to move their infantry down through the vineyard
but out of site of the big house machine gun.
The Italians roll and get…
The Italians are in a bit of a hard spot. Their force morale
is at a 4, the US is still at a 9, they need to try and hurt the US…but how?
The infantry team fire on the bazooka team causing one shock
Part of the depleted Italian section moves up and clears
some shock, trying to get into cover.
Finally, the MG in the big house tries to drive off the
Greyhound, pushing it back slightly.
The US phase now.
The US continue to move up through the vineyard
Finally, they deploy their lieutenant to the vineyard to push
forward the attack
The Italian now roll
This roll allows them to get their depleted squad in the
house. Amazing considering how badly they were pinned (which was cleared during
the copious amounts of double phases).
The Italian, throwing on their last reserves, decide to deploy
the balance of their last section (2 MG teams) behind the wall to fire on the
US in the vineyards.
With the US now. Another double phase.
The US decide to move up in the vineyard and fire at the
Italians
This caused a shock of their own. The Greyhoud also resumed firing
and was more devasting.
Killing one and adding another shock. The next US phase and…another phase!
The Greyhound decided to move in and open up on the infantry
again, killing a couple more.
The US roll their dice again and DOUBLE PHASE!
This time the US continue their advance through the vineyard.
The final US phase...
The three 1’s were combined to and more fire from the
greyhound was poured into the Italians, killing 3.
With no way to strike back at their foes, the Italians
conceded and left the field to fight another day.
Very nice looking table. Can the Italians activate their junior leaders on a three? Also, it was not clear whether you were adding command dice together (so you can add 2+2 to make a 4 )?
ReplyDeleteAnd the US forces seemed to be very lucky in their command dice.
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