Skip to main content

15mm Tanks - Germans

I normally game in 28mm, I like the scale, its easy to paint and identify stuff on the table...I also like the larger models as they remind me of plastic soldiers when I was a kid.

Anyway, I have been introducing a couple of work colleagues into tabletop games recently when one took a particular shine to my Greyhound Armoured Car. I thought what better game for a treadhead than What a Tanker! by Too Fat Lardies. - simple, quick and full of tanks.

Part of the reason for all the tanks lately was to use them for games of Chain of Command, Bolt Action and What a Tanker! However, as I do not have a lot of space at home (my play surface is only 4 x 4) so I decided to buy some 15mm tanks to allow a more dynamic games. The models themselves are from Gale Force 9's 'Tanks' and are essentially Flames of War miniatures (no complaints there though).

I found that I can utilise much of my terrain at the smaller scale and elected to take a break from the Mediterranean and dive into Ostfront.

Therefore first batch I painted up was a couple of German AFV's - a Panzer IV and a StuG III. The kits went together nicely, had clear instructions, were well cast and made of strong plastic. One let down was that no transfers were provided so I had to use some (over sized) left overs from Rubicon.

Anyway, here are the finished models.







Comments

  1. Nice, I always put a spot of black on the end of the barrel to represent the bore.

    ReplyDelete
  2. This comment has been removed by a blog administrator.

    ReplyDelete

Post a Comment

Popular posts from this blog

Chain of Command - Table Top Game

Hi All, Chain of Command , produced by Too Fat Lardies is one of the many World War Two table top games currently on the market. While it does not have the following of Flames of War or Bolt Action, it is still a very good game. Chain of Command Rule Book (image courtesy of Too Fat Lardies) At this stage, Chain of Command only covers the main combatants of the European Theatre but there have been some efforts to branch out to the more esoteric with army lists produced for Japanese, Italians and Belgians. Chain of Command varies a little from some of the more commercial games on the market in a few ways. Firstly it is partially without a points system. The core platoons are devised by actual structural organisation and training of that nation for that time period. Balancing in the game is then taken care of by 'support points' in which the nation with the weaker base organisation can take a few extra things to even up the battle. In reality these support points even u...

Chain of Command - First after action report (solo game)

I have recently built and bought some Terrain for my Italian board. This was the first occasion I could pull together enough stuff to make a 4ft x 4ft board and play a game. Not everything is perfect – I want to do more work to the field, base the trees, build hills and rocky outcrops, drybrush the roads, build/buy new walls and paint more miniatures. But I finally got to play so I was very happy! I played a solo game of Chain of Command. The basic fluff was the allies have landed in Sicily and after an easy day on the beaches they begin to push inland. The scenario was flank attack with the US 82 nd Airborne attacking and the Italian Aosta Infantry Division defending. With the scenario and force rating differences the Italians had nine support points and the US had four. The US brought a M8 Scout Car and a predatory bombardment (I’d imagine naval guns in the Mediterranean). The Italians had a tripod MMG and a M14/41. To start the patrol phase the Italian star...

Operation Mercury #1 - Campaign Introduction and Structure (Chain of Command)

Hi All, As stated in my last post I am hoping to play a Chain of Command campaign with my friend. Please see below for the campaign structure: 1.0 Overview This campaign will be played using the Chain of Command Rules produced by Too Fat Lardies. 1.1 Setting The campaign is set between 20 May 1941 and 1 June 1941. The campaign starts with the German airborne landings and concludes with the allied withdrawal to Egypt. The campaign abstracts the western part of the Battle of Crete and focuses on engagements between German and Greek forces. Map of German landings during Operation Mercury (image courtesy of Wikipedia) 1.2 Objective The Greeks win the campaign if one of the following conditions is met: Defeating the Germans twice in a row in Battle I - Decisive Victory If the Germans have not defeated the Greeks in Battle V in a total of 9 games - Allied Tactical Victory The Germans win the campaign if one of the following conditions is met: Defeat the ...